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Ghost the Avenging Enigma

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Ghost the Avenging Enigma

Post by Avenging KurokoX on Tue Apr 14, 2015 2:29 am

"I have read the RP Rules and agree to follow those rules or accept the judgement of the administration for any infractions I may cause. If I have any concerns or questions, I understand to refer to the aforementioned regulations or ask the staff before proceeding further. I understand that I am responsible for my character's information and actions in the story."
~ Avenging EnigmaX



-Image Optional-

Name: Kuroko Ryu
Nickname: Ghost, The Avenging Enigma, Ghost the Avenging Enigma
Title: The Silver-Haired Ghost
Race: Shinigami

~Personal Information~


Appearance:

Spoiler:

Saving this picture for possible future use with this character.  Just so I don't have to look for it again if I decide to use it.

Gender: Male
Nationality: Japanese
Birthday: December 21st
Height: 5'7"
Weight: 130 lbs
Build: Athletic
Skin Tone: Pale
Eye Color: Light Blue
Hair Color: Light Blue
Hand Orientation: Ambidextrous
Sexuality: Straight
Relationship Status: Single
Tattoos: Red tribal marking on left eye
Blood Type: AB Negative
Medical Disorders: None
Physical Disabilities: None

Unique Characteristics:

  • Light blue eyes that glow
  • Snow white hair


Familial Ties: None

Education: Shino Academy

Personality:
Ghost is more of the tall, silent type.  He prefers to observe from the dark.  This mean he does not like being noticed, put on the spot, or standing out.  He likes to stay in the background of things as getting in the middle is not his style.  He goes about, popping up at random like a ghost.  Ghost only does this to help people, but it is often taken as creepy and disturbing.  

Even though Ghost has exterior features that most girls would fall for, such as his hair, but his inner self has much work to be done.  He exudes a grim, indifferent, and cold persona.  He never smiles or attempt to make others notice him.  Due to this, he is always alone and deep down sad.  Ghost wishes to make friends, but is afraid to get close to others due to his past.  This is why he puts on an unapproachable appearance.  Despite this, he do make attempts to help others if they truly need it.  Ghost does not really like fighting and prefers to not do so.  It is distasteful to him, but he will not allow others to be hurt and thus will forgo this rule to protect those who need protecting.

Ghost does have a temper that can throw out all these other ideals and quickly change him into a battle-seasoned fighter ready to destroy whoever the recipient of his rage is.  Ghost is able to control his rage and focus it onto the recipient.  Ghost is only enraged if someone disrespects or breaks one of more of his morals.  
Morals:


  • Lives of the innocent - Doesn't believe in sacrificing the lives of the innocent for any reason
  • Hates those who value their lives above others
  • Despite his loneliness and inability to make friends, he wishes to have friends and be loved by others.  Those who he has been able to create a strong bond with, he vows to protect with his life, always being their for them when they need him.  
  • Believes that you should not disrespect or mistreat your comrades, friends, or family.  


Background:
Ghost hails from a secret clan of ninjas who have kept their presence hidden for centuries.  They pride themselves on producing excellent ninjas who then grow up to protect the world in secret from other threats involving ninjas.  Ghost himself was the son of the head of this clan, the Ryu Clan.  Born and thought to be a prodigy, he was surrounded by love and attention.  However, his older brother, the next in line to be the head of the clan, grew jealous of his little brother.  The Ryu Clan has two ancient enemies that they have been at war with since beginning of the their creation: the Iga and the Koga.  Allowing anger to cloud his mind, he betrayed the clan and collaborated with the one of the clan's oldest enemy: the Iga Clan.  

Ghost's brother had always been different from everyone else in the clan.  The Ryu Clan was different because they focused purely on the mind, body, and soul and using techniques to strengthen it.  They excel in Hakuda and/or Zanjutsu.  Members of this clan are unable to use Kido.  They have complete control over their spiritual pressure, this enabling them to easily blend in with their surrounding area and remain undetected.  Ghost brother was the exception.  He was an individual who was born with the ability to utilize Kido.  Poor in the arts of Hakuda and Zanjutsu, he excelled in Kido, but was shunned by their father and mother because of this.  The brother left and teamed up with the Iga Clan, who are known for their excellent Kido users, and together they ambushed the Ryu Clan while they sleeping in the middle of the night and massacred them.  As the members of this clan were cut down one by one, the brother grew more and more enraged.  His hatred for his own clan consumed him, turning him into something that he could only be described as monster.  Before he could kill his mother, father, and Ghost, the parents wiped Ghost's memories of who he was, even his own name, and had him taken away from the area to be saved.  That was the end of the Ryu Clan, save for one.

Ghost was left on the steps of an orphanage.  He was only 6 years old at the time.  Ghost was welcomed into the place by the owners of the establishment, but Ghost himself was quite distant.  Everyone wanted to try and be friends with the kid with the glowing blue eyes.  They wanted to get to know this young individual who did not even remember his own name, but Ghost refused to even speak.  It was as though the images of that night still haunted him despite the fact his memories had been wiped clean.  Nightmares constantly haunted him.  Pictures of people lying dead in the grass, blood covering their faces.  People that he could not recognize because he no longer had memories of them.  All this weighed heavy on the young mind of the 6 year old.  Soon, the other kids stopped trying to talk to him altogether and with that Ghost vanished, only popping up when he was required to.  Seen only when he wanted to be seen.  As the years went by, signs that Ghost possessed strong spiritual pressure became evident.  And with these signs, he was soon taken away to the Shino Academy at the age of 19.  It is here that his story begins.


~Profession Information~

Occupation: Shinigami
Affiliation: Gotei 13
Previous Affiliation: None
Operating Base: None
Team: None
Rank: Academy Student 1st Year
Partner: Zanpakuto


~Equipment~

Primary: Zanpakuto

Secondary: None


~Combat Information~

Combat Style:
Ghost is a close combat fighter, using speed, technique, and power to throw off the opponent and overwhelm them.  He uses unpredictability to keep his opponent from reading his movements.  Attacks from all angles and sides, giving opponent little to no time to counterattack.  Ghost does not go all out in the beginning, but rather he tries to feel out his opponent, gauging their strength and observing their fighting style and abilities.  

Stats:
Points Available: 2
Speed (1)
Agility (1)


~Reiryoku~

Reiatsu Color:  White with orange-red and blue flowing through it
Reiatsu Shape:

Reiatsu Type: Elemental
Reiatsu Affinity: Fire
Reiatsu Amount: Immense


~Spirit Characteristics~

Shikai


Shikai Name: Kasai Seishin
Translation: Fire Spirit
Kanji: 火災の精神

Bankai



Bankai Name: Daibyakuren Kasai Seishin no Tengoku
Translation: Grand White Lotus Fire Spirit of Heaven
Kanji: 踊る炎の剣天国


~Characteristics Of Spirit~

Spirit Type: Zanpakuto
Gender: Female
Height: 5'4 (5'9 to tip of ears)
Weight: 145lbs
Eye Color: Orange-red
Hair Color: Black
Personality: Kasai Seishin is a shrewd and cunning individual.  She is a strategist and looks to gain as much as possible while minimizing the losses.  Kasai Seishin will lure others in with her astoundingly beautiful looks only to pounce and destroy them.  However, she deeply cares for Ghost and protects him from the harm that others may cause.  She often advises him on what to do and always there for him.  

Unique Characteristics:

  • Nine white tails
  • Golden-fox eyes
  • Black fox ears



~Release Forms and Techniques~

Zanpakuto Name: Seishin
Base Appearance: Seishin comes in the form of 2 beautiful, sleek katanas.  The blades are each 4 feet long and are a fiery orange-red.  The hilts are 1 foot long and snow white.  The scabbards are snow white just like the hilts.


--Shikai--
Shikai Name: Kasai Seishin

Release Command:
I invoke thy power oh sacred flame of the heavens.  Burn Kasai Seishin!

Shikai Appearance:
Ghost appears in Shikai clothed in light armor fit to allow him easy movement and keep with the idea of hiding himself from others by putting on a suit of armor.  The armor has a white and orange-red color scheme.  The skin-fit under suit is white.  The armor (boots, gauntlets, thigh and side plates, chest and arm plates, and headgear) is orange-red, similar to fire.  His white hair is not lengthened to the top of his back.



Shikai Abilities:
--Passive Abilities--
Mittsu no Seinaru Teirusu (Three Sacred Tails)- When Ghost enters Shikai, his Zanpakuto splits into 3 swords that hover around him.  Ghost is able to control the blades using his spiritual pressure.  He is also able to grab them and use them in hand to hand combat.  Ghost can send the blades out for attack from close to mid range (0 to 10 feet).  These blades can protect him from a variety of attacks up to a strength level of a Cero; however, they can only block one cero level attack once and they can be stacked together to block higher level attacks. Using all three blades can block an attack on par with a Cero Doble.  If a blade is used to block an attack on par with a Cero, then it is destroyed.  Any wounds that these blades inflict cause a burning effect as they are coated in white fire.  The burning effect is a painful sensation that increases the body temperature of the person inflicted by .5 degree.  Constant wounds and raising of temperature can cause a person's insides to boil, fevers to occur, and overall a difficulty conducting actions.  Effected limbs will cause a burning pain each time it is moved.

--Basic Abilities--
Hogeki (Bombardment) - Ghost creates a ball of fire the size of his swords.  Capable of making up to 3 at once, and each are comparable in strength and speed to a Bala.  Can hide his swords in the fire balls to create a surprise attack against opponents. [/spoiler]

--Advanced Abilities--
Zokyo (Augmentation) - Ghost's hands, arms (up to elbow), feet, and legs (up to knees) become coated in white fire.  This enhances his physical and fire attacks in speed and overall destructive force by 25% and they are also given the burning effect.  This ability lasts for 5 posts and has a 5 post cool down. During those 5 posts, Ghost cannot use any of his fire abilities.

Shokyaku (Incineration) - Ghost releases a burst of white fire from any part of his body that completely envelops an area up to 3 feet diameter and a distance of 5 feet.  Charge up speed of this ability is about 1.5xs the speed of a Cero.  The area of the body chosen is noted by a thin circle of fire that appears in the location that this ability will charge and fire from.  This ability can be enhanced by Zokyo and is comparable in power to a Cero. [/spoiler]

--Bankai--
Bankai Name: Daibyakuren Kasai Seishin no Tengoku

Release Command:
Infinite white flames of the heavens engulf this world as 9 tails are released from its seal.  Incinerate Daibyakuren Kasai Seishin no Tengoku!

Bankai Appearance:
The hair is down to the bottom of his back, spiky, and white.  His bankai appearance is a representation of him realizing he does not need to hide himself behind a armor from the world.    



Bankai Abilities:
--Passive Abilities--
Nain Shinseina O (Nine Sacred Tails) - The swords now split from 3 into 9.  They keep the burn effect, but the temperature increase is now 1 degree.  The swords can now block 3 Cero Doble level attacks. [/spoiler]

--Basic Abilities--
Shinseina Hogeki (Sacred Bombardment) - Increased from a max of 3 to a max of 9.  

--Advanced Abilities--
Shinseina Zokyo (Sacred Augmentation) - The ability increase is now 50% for Ghost's physical and fire attacks in speed and destructive force.  Retains burning effect. The ability lasts for 5 posts and has a 5 post cooldown.

Shinseina Shokyaku (Sacred Incineration) - The speed and destructive force of this ability has increased by 25%.  The distance and diameter of this ability has doubled to 10 feet and 6 feet respectively.  Cannot be boosted by Shinseina Zokyo.

--Ultimate Ability--
Tengoku no Wana (Heaven's Trap) - This ability utilizes at least one of Ghost's swords, with the more swords used the stronger the ability.  The overall purpose of this ability is to be defensive (set up pillars or walls of white fire to protect or to trap others in white fire), but can be used offensively if set up in certain ways.  The purpose of this ability is to either defend Ghost by using his swords to create pillars/barriers or to trap/ensnare targets in traps setup using his swords.  Basically, Ghost sets a sword(s) in an area(s) and then fire is released from the sword(s).  When multiple swords are used, the flames connect to create a more intricate form of this ability.  The power of this ability also depends on the number of swords used.  Up to 3 swords for one trap is Basic level, up to 6 is Advanced, up to 8 is Superior, and using all 9 is Ultimate.  This ability can be combined with Shinseina Shokyaku to create a huge explosion of fire that damages whoever is trapped.  Tengoku no Wana damage would be increased depending on the number of swords used in the trapping.  At least 3 swords must be used, giving it a standard power equal to a Cero and for each sword added, the power is increased by 20%, making the ability able to increase the base damage by 120%.  Speed is on par with Quincy's Seele Schneider Technique: Sprenger making it difficult to pull off unless Ghost has proper set up time or a partner to stall.  Once the swords are in place, fire erupts from each sword to create a wall that keeps the target inside.  It is escapable by overpowering through reishi or passing through the fire and taking fire-based damage in the process.  The Basic level traps can be used up to 5 times, the Advanced level can be used up to 3, and the Ultimate level can be used only once.  Using any level the maximum number of times ends Bankai once the technique is over and immobilizing Ghost for a period of 10 posts before he is able to conduct simple movements such as walking, but he cannot use Shikai or Bankai until he recuperates his energy.

--Ultimate Release--
Not made

~Trivial~

Likes: Fire, Reading
Dislikes: Attention, blood
Favorite foods: Jolly Ranchers
Least Favorite foods: Spicy
Theme song(s):



Last edited by Avenging KurokoX on Mon Jul 27, 2015 9:08 pm; edited 18 times in total

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Sun May 03, 2015 5:21 am

Complete....I think

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Re: Ghost the Avenging Enigma

Post by Sona Austere on Sun May 03, 2015 9:15 am

read the announcements and update your character accordingly.
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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Sun May 03, 2015 8:15 pm

Edited

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Tue May 19, 2015 6:39 pm

These blades can protect him from a variety of attacks up to a strength level of a Cero; however, they can only block one cero level attack once and they can be stacked together to block higher level attacks.

Elaborate on higher level techniques please



Shokyaku (Incineration) - Ghost releases a burst of white fire that completely envelops an area up to 10 feet diameter and a distance of 5 feet.  This ability can be enhanced by Ten no Kyoka and is comparable in power to a Cero

Shinseina Shokyaku (Heaven's Incineration) - The overall power of this ability has increased. The distance and diameter of this ability has doubled.

Cast time, What is Ten no Kyoya it is not listed on the sheet and are there any indications of where it is going to be placed this basically sounds like Evil explosion from DBZ right now (not that im acussing you of copying) its probably coincidental but the move causes an explosion beneath teh opponent for devestating results. so im trying to get an ideal of what you are going for. you say it is cero level in power and as ceros are most destructive in close range its like firing a shit gun in someones face is what im getting at so it needs an offsett such as noticibility or a distinct movement yada yada

The temperature ability is a no at it's current state

5 and 10 degree increase is pretty much a one shot
Humans have a roughly base temperature of  98.6 °F (37 °C)
If the body temperature remains elevated above 103 degrees for very long, heat stroke can occur and lead to even higher temperatures. A temperature that remains above 106 degrees can cause organ shutdown, brain damage, and possibly death at 107 cells begin to shut down so  jumping 5 degrees takes you to the 103 mark and 10 takes you to 108 its literally an instakill to get hit even once

Your Ult is lacking the heavy downside that comes with being an Ultimate its supposed to be an ability that when used puts you heavily at a disadvantage for example final getsuga
With Ult power comes a great price

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Tue May 19, 2015 11:30 pm

I have made the edits

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Re: Ghost the Avenging Enigma

Post by Ruby rose on Wed May 20, 2015 11:42 am

Mittsu no Seinaru Teirusu (Three Sacred Tails)-
If I'm to take your description correctly, blocking a cero attack/blocking three cero attacks ends up destroying the sword in the process? if so, approved. If not... no. Definitely not a passive I'm approving.


Zokyo (Augmentation) - Ghost's hands, arms (up to elbow), feet, and legs (up to knees) become coated in white fire. This enhances his physical and fire attacks in strength, power, and speed by 25% and they are also given the burning effect.
So, first off, this sounds far more like a passive than a basic. you haven't noted any cost or duration.

secondly, with the way things work right now, you'd have to augment stats or reishi directly rather than just multplying your existing reishi and stat points. So that's a big edit.

Thirdly: "Power" is pretty damn ambiguous and a catch-all term applicable to basically anything. so it's not usable as a descriptory term here.

Lastly, and probably the most important note: As I currently read the ability, it's definitely not acceptable. boosting 3 stats a considerable amount with no real trade-off and a host of other abilities, along with adding a burning effect, is too much.



Shokyaku (Incineration) - Ghost releases a burst of white fire that completely envelops an area up to 10 feet diameter and a distance of 5 feet. Charge up speed of this ability is about 1.5xs the speed of a Cero. A thin circle of fire appears in the location that this ability will occur. This ability can be enhanced by Zokyo and is comparable in power to a Cero.
So... firstly, range.
Secondly, from what I can tell this ability just appears underneath an opponent?
If that's the case, no to either the speed or power. that ability is far too quick and would amount to an autohit against many opponents.
Make it so it's casted from you rather than just '"underneath an opponent", reduce the speed, or reduce the power.

moving onto bankai:



Nain Shinseina O (Nine Sacred Tails) - The swords now split from 3 into 9. They keep the burn effect, but the temperature increase is now 1 degree. The highest level ability that they can block are abilities whose power is on par with Hado 90 or Cero Oscuras, but to block an ability on that level would require all 9 swords. [/spoiler]
Cero Oscuras?
No.
You are not blocking 70% of someone's total power in resurrecion, using a passive bankai ability.


Shinseina Zokyo (Sacred Augmentation) - The ability increase is now 50%.
No for reasons quoted earlier.

Tengoku no Wana (Heaven's Trap)
You got so excited telling us the limitations of your bankai ult you forgot to, ya know, actually write out what the ability's doing, exactly.

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Sun Jun 07, 2015 5:59 pm

I have made the edits

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Mon Jun 08, 2015 5:45 pm

i have a problem with the shikai ability being able to block a  Gran Rey Cero. and heres why:

-By mixing their own blood with a Cero, an Espada can fire a Cero with much greater attack power and speed, in addition to having a change of color unique to them. It is many times more powerful than a normal Cero, disturbing the fabric of space as it travels. Upon release, it spins like a razor as it compresses and decompresses due to the sheer speed and raw power. Ulquiorra Cifer states using a Gran Rey Cero is one of two things forbidden while inside Las Noches, for it is so overwhelming it could destroy the fortress-

thats like blocking Kurohitsugi so im saying no to that. Downgrade it cero doble would be much more appropriate and even that is pushing it.

speaking of Hado 90:
Nain Shinseina O (Nine Sacred Tails) - The swords now split from 3 into 9. They keep the burn effect, but the temperature increase is now 1 degree. The highest level ability that they can block are abilities whose power is on par with Hado 90, but to block an ability on that level would require all 9 swords.

i would like to remind you that hado 90 has never been blocked and the one time it did not work was with Ichigo who was in Shonen Upgrade mode and shattered it, not to mention it is essentially like saying you can block any ult once which is all you need

Shinseina Shokyaku (Sacred Incineration) - The overall power of this ability has increased.  The distance and diameter of this ability has doubled.   Specify
Shinseina Zokyo (Sacred Augmentation) - The ability increase is now 50% for speed and destructive force.

Excerpt from your Ult: This ability can be combined with Shinseina Shokyaku to create a huge explosion of fire that damages whoever is trapped.- Shinseina Shokyaku damage would be increased depending on the number of swords used in the trapping. -

you have a lot of vague boosts to that ability inhere including for its speed and power, be specific cause honestly it can go either way from being acceptable to an instakill technique.

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Wed Jun 10, 2015 8:38 pm

Edits have been made

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Sat Jun 13, 2015 6:17 pm

Last thing from me is preventing the stack for both of the boosts for Shinseina Shokyaku only one of the two boosts can amplify it to keep it fair so when the ult is in use the Boost from Shinseina Zokyo (Sacred Augmentation) does not apply to Shinseina Shokyaku

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Sun Jun 14, 2015 1:47 am

Edit made

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Sun Jun 14, 2015 4:31 pm

Ok let me re state. This:

Shinseina Shokyaku (Sacred Incineration) - The speed and destructive force of this ability has increased by 25%. The distance and diameter of this ability has doubled to 10 feet and 6 feet respectively.

^
CAN be boosted by this:

Shinseina Zokyo (Sacred Augmentation) - The ability increase is now 50% for Ghost's physical and fire attacks in speed and destructive force. Retains burning effect.

However It cannot ALSO (meaning at the same time) be boosted by this:

Tengoku no Wana (Heaven's Trap) - This ability utilizes at least one of Ghost's swords, with the more swords used the stronger the ability. The overall purpose of this ability is to be defensive (set up pillars or walls of white fire to protect or to trap others in white fire), but can be used offensively if set up in certain ways.

so when using ^ That, this:
Shinseina Zokyo (Sacred Augmentation) - The ability increase is now 50% for Ghost's physical and fire attacks in speed and destructive force. Retains burning effect

becomes null until the boost from this:

Tengoku no Wana (Heaven's Trap) - This ability utilizes at least one of Ghost's swords, with the more swords used the stronger the ability. The overall purpose of this ability is to be defensive (set up pillars or walls of white fire to protect or to trap others in white fire), but can be used offensively if set up in certain ways.


Is over. ya get it?

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Mon Jun 15, 2015 5:16 pm

I now see what you are talking about.

Tengoku no Wana (Heaven's Trap) doesn't boost anything except itself. And by boosting itself I mean how strong the ability is depends on the number of swords that Ghost uses for it. It cannot boost any of his other abilities.

Shinseina Zokyo (Sacred Augmentation) is the only ability that can boost other abilities


Shinseina Shokyaku (Sacred Incineration) the boost this ability got was how strong it now is in Bankai compared to what it was in Shikai. I can make it unable to be boosted by Shinseina Zokyo if it seems/looks/is OP.


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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Mon Jun 15, 2015 5:27 pm

see you say heavens trap desnt boost yet in the ult itself :

"Shinseina Shokyaku damage would be increased depending on the number of swords used in the trapping. At least 3 swords must be used, giving it a standard power equal to a Cero and for each sword added, the power is increased by 20%, making the ability able to increase the base damage by 120%."

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Tue Jun 16, 2015 12:57 am

Yea, it boosts itself and that's it. It has a minimum amount and a maximum amount that it can reach.

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Tue Jun 16, 2015 1:49 am

Shinseina Shokyaku is not Tengoku no Wana (Heaven's Trap)

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Wed Jun 17, 2015 4:37 pm

Okay, I took another look at the ability and realized that the wrong word is there.  It shouldn't say Shinseina Shokyaku at that part, but Tengoku no Wana.  That is my fault.  Sorry.  Edited.

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Re: Ghost the Avenging Enigma

Post by Kirino Yamazu on Mon Jun 22, 2015 8:50 pm

1/2

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Re: Ghost the Avenging Enigma

Post by Ruby rose on Tue Jun 30, 2015 3:32 am

Zokyo (Augmentation) - Ghost's hands, arms (up to elbow), feet, and legs (up to knees) become coated in white fire.  This enhances his physical and fire attacks in speed and overall destructive force by 25% and they are also given the burning effect.  This ability lasts for 7 posts and has a 5 post cool down.  During those 5 posts, Ghost cannot use any of his fire abilities.
Too potent to be a basic, should definitely wear down your energy reserves more than a basic technique would.


Shokyaku (Incineration) - Ghost releases a burst of white fire from any part of his body that completely envelops an area up to 3 feet diameter and a distance of 5 feet. Charge up speed of this ability is about 1.5xs the speed of a Cero. A thin circle of fire appears in the location that this ability will occur. This ability can be enhanced by Zokyo and is comparable in power to a Cero.
how does the burst appear to other people? does a body part need to be chosen before charge-up or just fired from anywhere once charged. if the latter... too strong given it would end up being "fuck you" to close-combat fighters in general.

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Fri Jul 10, 2015 3:11 pm

I made the edits:

Zokyo (Augmentation)
I made it an advanced technique to compensate and I did not know if you wanted to have the Bankai version included in your statement, so I went ahead and made that version an advanced technique just in case

Shokyaku (Incineration)
I edited the wording so that it clarified better. The thin circle of fire appears on the selected part of the body to show location of the technique and that charge up has begun.

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Fri Jul 10, 2015 3:22 pm

One more edit made:

Changed name to Kuroko for my new favorite Anime Smile

KUROKO NO BASKET!!!!!

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Re: Ghost the Avenging Enigma

Post by Ruby rose on Tue Jul 21, 2015 1:43 am


Zokyo (Augmentation) - Ghost's hands, arms (up to elbow), feet, and legs (up to knees) become coated in white fire. This enhances his physical and fire attacks in speed and overall destructive force by 25% and they are also given the burning effect. This ability lasts for 7 posts and has a 5 post cool down. During those 5 posts, Ghost cannot use any of his fire abilities.
Not okay with it being an advanced. Move it to sup. the bankai version too.
Additionally, the ability lasts incredibly long. If you're willing to move it to 5 posts for the duration, It can be accepted.

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Tue Jul 21, 2015 5:35 pm

I dropped the duration to 5 posts

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Re: Ghost the Avenging Enigma

Post by Avenging KurokoX on Wed Jul 22, 2015 6:06 pm

I made some edits to the appearance:

Changed the appearance picture
Changed the hair color
Changed height and weight

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Re: Ghost the Avenging Enigma

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