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Angus' Tech List + Level List
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Angus' Tech List + Level List
Current:
Basic:
Ikkotsu (Single Bone): A powerful punch capable of doing medium damage to the opponent.
Shunpo: Ability to move at very high speeds for a certain amount of distance.
Planned to have:
Temp stats for carnival of blood at captain level
Total Stat Points (Captain Level): 18
Durability: 2 (1700)
Stamina: 3 (1800)
Strength: 4 (1900)
Agility: 6 (2100)
Hakuda: 3 (1800)
Basic:
Ikkotsu (Single Bone): A powerful punch capable of doing medium damage to the opponent.
Shunpo: Ability to move at very high speeds for a certain amount of distance.
Planned to have:
- Also temp for carnival of blood:
Basic:
Seki (?, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Shitotsu Sansen (????, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
Kyokko (??, Curved Light) Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Sekienton (???, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb.
Enkosen (???, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks.
Hainawa (??, Crawling Rope) An energy rope entangles the target's arms.
Sai (?, Restrain) Locks a target's arms in place behind their back.
Sho (?, Thrust) Pushes the target away from the caster
Kibaku sochi (Detonator): The user holds their index and middle fingers together, holding them up, palm forward. A black sphere the size of a tennis ball shoots towards its target, exploding on impact. The explosion is minor, but disorienting for one post.
Yudoku kama (Venomous bite): The user produces a green-yellow burst of kido energy in their hand, capable of packing a punch. Upon hitting the target, the place of impact is afflicted with a tingling numbness, affecting motor skills for two posts.
Advanced:
Hagane: The user's Reiatsu condenses, creating a steel-hard skin strong enough to block a Zanpakuto.
Raikoho (???, Thunder Roar Cannon) Fires a massive wave of yellow energy at a target.
Sajo Sabaku (????, Locking Bondage Stripes) Similar to Bakudo No. 4, but stronger, this spell binds the arms of a target.
Rikujokoro (????, Six Rods Prison of Light): Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Utsusemi (Cicada): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.
Superior:
Shunko: A special form of Kido. To perform it, the user must connect his arms, legs, or fists against the enemy's body. They then release a burst of Kido energy from the connected body part that passes through the enemy's skin, dealing no external damage, and directly attacks the enemy's insides. Using it on a limb, such as an arm or leg, can leave the muscles so damaged that the limb goes numb. When used on the torso, the victim can sometimes begin to cough up blood from the internal damage. However, Firing it repeatedly can put the user in severe fatigue.
Kodo en Kanjo Kaen (???????: Ecliptic Annular Flames)
The caster creates a thin ring of slowly-spinning flames directly behind him, the diameter measuring at an estimate of six meters. From the circle, an outburst of reishi and reiatsu launches past the caster, aiming to consume a number of targets within the cylindrical beam's violent currents of energy. The beam's currents and fiery energy are designed to slice opponents across various angles and targeting different locations. It would then burn the injuries it inflicts even further, causing extraordinary pain and sizable damage over time. It has a limit of five targets, which must be within the cylindrical beam's line of fire. Thus it does require some aiming to use correctly. The beam lasts for four seconds before it begins to fade and dissipate into sparks of light that float upward and disappear.
Danku (??, Splitting Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hado #88.
Senju Koten Taiho (??????, Thousand-Hand Bright Heaven Culling-Sear) Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Temp stats for carnival of blood at captain level
Total Stat Points (Captain Level): 18
Durability: 2 (1700)
Stamina: 3 (1800)
Strength: 4 (1900)
Agility: 6 (2100)
Hakuda: 3 (1800)
Angus- Posts : 9
Join date : 2015-01-08
Character sheet
Rank: 1
Reishi: 450
Stats::
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